#include "heroplane.h"

HeroPlane::HeroPlane()
{
    m_Plane.load(HERO_PATH);
    //初始化坐标
    m_X=GAME_WIDTH*0.5-m_Plane.width()*0.5;
    m_Y=GAME_HEIGHT-m_Plane.height();
    //初始化矩形板
    m_Rect.setWidth(m_Plane.width());
    m_Rect.setHeight(m_Plane.height());
    m_Rect.moveTo(m_X,m_Y);
    //发射间隔初始化
    this->m_recorder=0;
}

void HeroPlane::setPosition(int x, int y)
{
    m_X = x;
    m_Y = y;
    m_Rect.moveTo(m_X,m_Y);
}

void HeroPlane::shoot()
{
    //记录发射数量
    m_recorder++;
    //判断如果记录数字  未达到发射间隔，直接return
    if(m_recorder>=BULLET_INTERVAL)
    {
        return;
    }
    //到达发射时间处理
    //重置发射时间间隔记录
    m_recorder  =  0;
    //发射子弹
    for(int i=0;i<BULLET_NUM;i++)
    {
        if(m_bullet[i].m_Free)
        {
            m_bullet[i].m_Free=false;
            m_bullet[i].m_X=this->m_X;
            m_bullet[i].m_Y=this->m_Y  -  25  ;
            break;
        }
    }
}
